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- #HOW TO USE MONO TO RUN EXE ON MAC MAC OS X#
- #HOW TO USE MONO TO RUN EXE ON MAC INSTALL#
- #HOW TO USE MONO TO RUN EXE ON MAC PRO#
You can also develop standad Mac OS X installation packages.īut with such UI, you will need to do a big part of development with real Mac OS X system. If you want to follow authentic Mac's UI rules, you will need additional project which is installed on top on Mono and - attention! - replaced Mono's runtime command line:
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It works better on, say, Linux, and works but the UI looks quite foreign on Mac.
#HOW TO USE MONO TO RUN EXE ON MAC INSTALL#
Before you run MapGuide Maestro, you need to install the Mono framework. With Mono, you can develop applications on Windows and run on Mono (Windows or other platforms) without re-compliation. However, when using it in batch mode, it is recommended that you use the -Oall switch to improve the code generation, for example: mono -aot -Oall library.dll The above will leave the native version of the code in ’. A windows executable installer A zip file. The product common for Windows and Mac is Mono, an alternative CLR implementation: Alternatively, you can run the executable directly.
#HOW TO USE MONO TO RUN EXE ON MAC PRO#
NET FCL, BCL + some non-standard libraries, with some limitations. To launch the Config Editor, use the Start Menu shortcut Dotfuscator Pro Config Editor. NET applications on many platforms, for the applications limited to some standard subset of. Depending on which method of notarization you use, the steps you perform to code sign an. On Mac OS X, and other *NIX (Unix-like) systems, an executable file can have any file name, ".exe" or not. To do this, you need to sign the code either manually or using Xcode. The function of a file is defined by its content, not name. Now this should satisfy the file check and mono should run fine. Now, you can invoke the TestConsoleApp.exe into the Mono runtime engine by specifying the name of The executable as an argument to Mono as: Mono TestConsoleApp. If the solution is compiled successfully, a TestConsoleApp.exe file is created. And it should sit side by side with your existing exe. Finally build the project using F8 and run it with F5 to see the output. If you change file name (".exe" is nothing but a file name), the Window shell wont recognize it, but you still can start the application programmatically. Make a copy of this file, and remove the extension so it is simply called mono. It used to be a notion of obsolete Microsoft systems, but now this is mostly just a convention. Just run it as is with the following command line: mono myapplication.exe. If you do it accurately, it will work on Mac OS X without recompilation. NET version (3.5 worked very well, 4 might work). NOTE: on macOS you’ll have to wait around a minute the very first time you run this command. I told you: just write software, in a compatible manner, on Windows. Then you can execute MGCB by simply running mgcb. The compiler will create hello.exe, which you can run using: mono hello.exe. In a terminal run dotnet tool install -g dotnet-mgcb to install MGCB. Essentially, there is no such thing as "extension". To compile, use csc with the -r option to tell the compiler to pull in the WinForms libraries: csc hello.cs -r. The paragraph below (indented) was initially written in response to first version of the question, which was later fixed by the inquirer:
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